Wind River Glossary
Wind River Technical Glossary
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An archive of object files. The linker can use libraries, and the objects they contain, during linkage to resolve unresolved references. Static libraries are compiled and linked directly into an application.
Because they are linked in their entirety, static libraries provide all of their functionality to the application and, unlike shared libraries, do not need to be distributed separately from an executable. However, the entire executable must be replaced when a static library is upgraded; also, using static libraries may waste space if the executable is including unneeded routines or data.
See also shared library.
An stf interface is a 6to4 tunnel interface that can tunnel IPv6 traffic over IPv4, as specified in RFC3056. For ordinary nodes in 6to4 site, you do not need stf interface. The stf interface is necessary for site border router (called "6to4 router" in the specification). See also gif interface.
To subscribe to an event means to indicate that you want to be informed when an event is raised.
An entity that requests access to the LAN.
To suspend a device is to put it into an inactive state to conserve power. For example, the host may suspend a device for a specific period when it observes that there is no traffic on the bus. While suspended, the USB device maintains its internal status, including its address and configuration.
Super Video Graphics Adapter
symbol, symbol reference
An identifier in an object file (often in a symbol table) that refers to a data structure in a source file, such as a function or a variable. Every access to a variable or function becomes a so-called symbol reference. If the symbol and the reference are defined in the same compilation unit (e.g., a C file), the reference is said to be resolved. If the symbol is defined in another compilation unit, the reference is unresolved (because the compiler always only sees a single unit at a time) and the linker will have to resolve it. See also object file.
When a process sends a message and then waits for a reply before continuing, or calls a function and waits for the function to complete its processing and return before continuing, these are said to besynchronous messages or synchronous function calls.